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February 11, 2012, 10:34:58 PM

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Author Topic: TSR Workshop  (Read 1467 times)

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chariztaTopic starter

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TSR Workshop
« Topic Start: February 15, 2010, 08:30:06 PM »
Males Nerjemahin ..  :ngayal
Release Candidate 4 Update:

* Fixed a problem with hair meshes and morph states

Release Candidate 4 changes:

* Fix for objects not installing properly with the WA patch (special thanks to Inge Jones for helping with this)
* Auto generation of wallmasks (somewhat experimental)
* Fixed bug that generated a error when adding removing variation on build item
* Added question to adjust bounds if bounds are higher than the standard wall height
* Made image editor more user friendly. Now adds "key:" to reskey is it´s missing.
* Added bone assigment and weighing editor
* Fixed bug in Accesory-casps that caused dx-error on device reset
* Fixed alphablending bug for accessories
* Updated the milkshape import plugin. Rounding bone weights to closest integer due to the way milkshape handles boneweights
* Fixed some rendering issues on Device Reset
* Added normal map toggle button objects
* Changed Roof rendering to include uv-selectors, scales and noise map
* Fixed boneweight problem on MLOD´s
* Changed the WSO format for bone weights
* Fixed bug causing project status to remain unchanged after import of mesh
* Added support for proper fireplace cloning
* Fixed bug in Milkshape plugin that caused bone entries to be overwritten when importing a second WSO file
* Fixed a cloning bug that caused non recolorable items to crash game when using the eyedropper tool
* LITE clone/missing bug fixed
* Fixed bug not updating build-item material textures and sized on import of new dds
* Fixed buildmode camera positioning bug
* Fixed buildmode rotation bug
* Fixed a bug in the texturefoolbutton that caused infinite redrawing loop
* Fixed some rendering update issues in material and patterneditor
* Fixed bug causing casp projects to be set as changed on loading
* Fixed bug causing object projects to be set as changed on export
* Rewritten rendering process. Now resetting device properly
* Fixed a bug that caused the wrong LODLevel to be set on Objects when switching from CASP with UltraHigh lodlevel
* New vertex and pixelshader for CAS Parts
* Hair rendering updated (added alpha blend)
* Added togglebutton for displaying bumpmap
* Changed the way CAS Part thumbnails are created
* .Bin exporter removed
* tagval editor bug fixed
* Fixed problem with shared vertex and indexbuffers when importing new mesh
* Fixed rounding problem on BGEO
* Added possibility to export files from the FNV hash search window
* Added SpeedTree(r) texture resources to the mesh property grid
* Speedtree exporter now exports the textures upon export of speedtree data

Release Candidate 2 changes:

* Support for World Adventures EP
* Added game path settings to properties
* Added a quick filter feature in the new project window
* Terrain paint bugs fixed (Square brush not working)
* Channel selector bug fixed (Switching no. channels on hair/makeup messed up texture)
* FNV Hash window bugs fixed (Crash when clicking copy/find resources with empty strings)
* Plus many various bug fixes

Release Candidate 1 changes:

User Interface:

* Image editor cleaned up
* Importing/exporting project to package moved to project contents

CAS Creation support:

* Morph states with sliders to preview fat, thin and fit states
* All morph states included on export
* New morph states automatically generated on import (based on exported morph meshes)

Object Creation support:

* Automatic generation of Sun shadows
* Ability to create terrainpaints
* Ability to create fences and roofs
* Editing of bounding boxes
* Automated/optional footprint update
* Slider with fixed angle rotation of objects to see sun shadows from different angles

Textures/Materials/Patterns:

* Ability to set final texture sizes with Material Editor
* Editing of Color and HSV patterns
* Exchanging patterns with WSP format between projects
* Possible to view and change material states (dirty and default)
* Alpha color values can now be set

Improved 3D preview:

* 3D Preview rotation / pan improved to feel more natural
* Color adjustments for 3d preview
* Adjustable ambient lighting

Overall Improvements and bug fixes:

* Creating new project from existing project
* EP and game patch braking workshop
* Arms stuck to body
* Automatic mask size update
* Ceiling lamps placement
* Importing package now creates unique id´s
* HSV Shift text entries not updating hsv shift
* Various importing problems
* Color variations not showing up in game
* Problems when cloning fences

-----------------------------

Version 0.8.7 changes:

User Interface:

* A revamped more graphical GUI
* All unnecessary clutter and information removed
* New editor windows for patterns and textures with zoom and move functionality

CAS Creation support:

* Unique hair, accessories and clothing meshes, with the exception of morph states
* Flexible polycounts
* New bone assignments
* Animated hair

Object Creation support:

* Most of the object types available in the game can be cloned/used as a base
* Flexible polycounts
* New bone assignments
* Animated objects
* Adding/deleting variations
* Adjusting the footprint
* Changing the Normal Map
* Modular objects

Textures/Materials/Patterns:

* Ability to set final texture sizes with Material Editor
* Editing of Color and HSV patterns
* Exchanging patterns with WSP format between projects
* Possible to view and change material states (dirty and default)

Improved 3D preview:

* New higher resolution rendering
* Show/hide normals for the mesh
* Show/hide footprints/slots
* Show/hide all different LOD meshes
* Show/hide the mesh wireframe
* Improved shaders now supporting shadows, transparency and bumpmaps
* Preview wall visible when editing wallmasks for windows, doors and arches

Overall Improvements:

* Faster load times
* New and improved Milkshape plugins for mesh export
* Compression of .sims3package files
* Ability to import .package files
* A brand new Wiki section covering all creation processes and how to use the tool

-----------------------------

Version 0.6.4 changes:
* Minor changes

Version 0.6.3 changes:
* Various bugfixes

Version 0.6.2 changes:
* Works with the new Sims 3 patch
* Custom CAS preview image for variations
* Patterns have been reworked somewhat, the earlier version did not always show the right pattern

Version 0.6.1 changes:
* Improved pattern browser (larger previews, caching of previews so to make it faster once prevews have been rendered, bug fixes)
* Other small bug fixes

TSR Workshop Specification

Clothing: Full support for all clothing types. New meshes are currently limited (see below). This is a work in progress.

Makeup: Nearly full support. Eyebrows can not be recolored in game as of yet.

Hair: Partial support, some items can not be recolored in game yet. New meshes are currently limited (see below). This is a work in progress.

Accessories: Nearly full support. A few items can not be recolored in game. New meshes are currently limited (see below). This is a work in progress.

Complates: Partial support for changing the different steps in the texture generation process (type, alphablending, colors).

Textures: Full support for changing all properties (rgbmask, specular mask, overlay, multiplier etc.) plus Export of all textures and Import of DDS files.

Meshes: Partial support of export/import of OBJ-files (wavefront format). Mesh vertices may be replaced IF the number of vertices is the same. Bone assignments may not be changed. Fully automated process with a live 3D preview.

Patterns: Possible to create/upload new patterns. You may also use existing EA patterns by using our patterns browser.

Variations: Possible to add new and delete existing variations to a creation. This makes it possible to include several versions of the same file in one Sims3pack file.

Export: To sims3pack with auto-generated thumbnails or custom thumbnails.

Utilities:

* Being project based you can start by cloning existing game content or by creating 'from scratch'
* Project/package contents may be changed by using "Edit->Project contents"
* Smooth upload of files to TSR using the file storage option


When a new version of TSR Workshop is released it will be put here so this is the place you should go to to download the latest version.
_______________________ ByeBye____________________________________________________


DOWNLOAD DI SINI :
Code: [Select]
http://files.thesimsresource.com/32808.zip]http://files.thesimsresource.com/32808.zip
• TSRW_RC1.exe http://files.thesimsresource.com/32940.zip]http://files.thesimsresource.com/32940.zip
• TSRW_RC2.exe  http://files.thesimsresource.com/36873.zip]http://files.thesimsresource.com/36873.zip
• TSRW_RC4.exe http://files.thesimsresource.com/44537.zip]http://files.thesimsresource.com/44537.zip
« Last Edit: March 29, 2010, 04:43:18 PM by Koe »
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